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Snk fighting games4/1/2023 Both companies are hard at work with several IPs, especially in the fighting game genre. While this would be an extremely welcome and beloved project, it’s unfortunately not a terribly likely scenario at the moment. The most popular of these was arguably Capcom Vs SNK 2: Mark of the Millennium, which released back in August 2001 and has also been the subject of fans’ desires to see it brought to modern systems and PC. From 1999 to 2006, Capcom and SNK together produced five fighting titles that included some of their signature characters. We’ll try and get it done in 10!” His tongue-in-cheek humor notwithstanding, Oda refers to the fact that it has indeed been a while since 2006 to be exact. Oda at least gave us some optimism on how long the fans would have to wait before seeing a new crossover entry. However, when pressed on if there has been any discussion in regards to this, Oda admits that no such talks have taken place. “It helped us reconfirm that that is probably one of the most wanted things from the fighting game community across the entire world,” Oda said. These posters were the Welcome Back to EVO signs that contained fighters from both Capcom and SNK franchises at the same time. Oda goes on to mention that the inspiration to revisit the spin-off series was due to the special EVO 2022 poster selling out very quickly. (Please keep in mind there are currently no plans for anything yet though) /WbDYYlZ7O0 They also represent SNK's background artists operating at their peak in terms of pixel art prowess.Oda mentions the fan reactions to the EVO 2022 posters by SNK/Capcom and how the positive reception confirmed to him that there is still high interest in a collaboration They perfectly captured that stylized samurai duel feeling and added some nice drama to every fight. SNK went for a more subdued approach with the backgrounds in this game, focusing on less populated scenes that were heavy on atmosphere thanks to the minimalistic use of music and emphasis on ambient sound effects during a fight. I'd also be remiss to not highlight the gorgeous backgrounds in the game. It all just flows together whether it be in casual or competitive play, and I just never get tired of playing it or watching it. The cast of characters are all suitably distinct from one another, and the game design achieves what I feel to be a perfect balance between neutral game, damage output from weapons, and emphasis on combos. The game just oozes style and cohesion from its presentation down to its tight, approachable gameplay. I'm a sucker for that stylized feudal Japan setting and swordplay, and Last Blade 2 seems to nail it better than any weapons-based fighter before or since. While Garou, Samurai Shodown 2/4, and King of Fighters XIII were all in the running for me, LB2 edges them all out because it's the perfect fighting game package wrapped in Rurouni Kenshin-esque trappings. I wouldn't be surprised to see people nominate KOF XIII as their overall favorite, for example.įor me this is a really tough call, but all things considered I think I'll go with The Last Blade 2. Anything developed by SNK goes in here we need not limit ourselves to their Neo-Geo library. So I decided to make this thread to gauge what SNK fans tend to regard as their all-time favorite fighting game from the developer. Third Strike is of course one of the best fighting games ever made, but I've always felt like Garou is every bit its equal in a lot of ways. In a thread I recently made comparing Garou: Mark of the Wolves to Street Fighter 3: Third Strike, I was happy to see all the love given to SNK's masterpiece. They weren't afraid to try new things and see what worked, and I loved that about them as a developer during their prime. While Capcom was iterating on a small handful of successful series, SNK was cranking out series of its own and one-off fighting games in equal measure. While Capcom's Street Fighter and VS series definitely enjoyed more widespread popularity in arcades and within competitive circles, I think that SNK's fighting game library over that same period of time was even more diverse and with arguably higher highs than those of Capcom's output. I'm one of those people who could argue that SNK's fighting game output during the 90's and early 2000's actually bests that of their biggest competitor, Capcom. I've been on a classic fighting game kick lately, after the release of SF 30th Anniversary Collection, and I've found myself revisiting a number of my favorite SNK fighters.
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